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98-374 Gaming Development Fundamentals

98-374 Gaming Development Fundamentals

by Microsoft Official Academic Course
216 Pages · 2013 · 8.8 MB · 1,938 Downloads · New!
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" Happiness doesn't result from what we get, but from what we give. ” ― Ben Carson
2D Graphics Programming for Games
by John Pile Jr.
240 Pages · 2013 · 41.15 MB · 1,991 Downloads · New!
The success of Angry Birds, Peggle, and Fruit Ninja has proven that fun and immersive game experiences can be created in two dimensions. Furthermore, 2D graphics enable developers to quickly prototype ideas and mechanics using fewer resources than 3D.
3D Game Design with Unreal Engine 4 and Blender
by Justin Plowman
252 Pages · 2016 · 11 MB · 2,132 Downloads · New!
Unreal Engine 4 now has support for Blender, which was not available in earlier versions. This has opened up new possibilities and that is where this book comes in. This is the first book in the market combining these two powerful game and graphic engines. Readers will build an amazing high-level game environment with UE4 and will show them how to use the power of Blender 3D to create stunning animations and 3D effects for their game. This book will start with creating levels, 3D assets for the game, game progression, light and environment control, animation, and so on. Then it will teach readers to add amazing visual effects to their game by applying rendering, lighting, rigging, and compositing techniques in Blender. Finally, readers will learn how to smoothly transfer blender files to UE4 and animate the game assets. Each chapter will add complexities to the game environment.
3D Game Development with Microsoft Silverlight 3
by Gaston C. Hillar
452 Pages · 2009 · 13.8 MB · 3,965 Downloads · New!
Microsoft Silverlight is a programmable web browser plug-in that enables the animation, vector graphics, and audio-video playback features that characterize Rich Internet Applications. Silverlight is a great (and growing) RIA platform and games are the next level to exploit in it. But it doesn’t offer 3D capabilities out of the box and integrating a 3D engine can involve lot of complex mathematics and matrix algebra. This book will help C# developers to get their fingers on the pulse of 3D in Silverlight.
3D Game Engine Programming
by Oliver Duvel, Stefan Zerbst
896 Pages · 2015 · 9 MB · 0 Downloads · New!
The “3D Game Engine Programming (Game Development Series ), 1st Edition” is an awesome resource for the aspiring engine creator. Stefan Zerbst and Oliver Duvel are the authors of this book. Stefan holds a degree in Computer Science with Business Administration. He is the author of two selling German books about game programming and runs the German hobby game programming community  Stefan shares his comprehensive experience in this field not only through writing books but also by holding lectures about game programming at a German University. A game engine lays the software framework to build and create video games and also provides features from animation to artificial intelligence. A game engine is responsible for rendering graphics, memory management, and more options. This book gives you great ideas on how to implement your own engines, which will probably really be more of a modification to the engine in this book. This book has tons of code samples throughout the book and totally without fault. It covers territory not seen in other books and really digs deep into the aspect that matters.
3D Game Environments
by Luke Ahearn
362 Pages · 2017 · 32.9 MB · 1,570 Downloads · New!
From a steamy jungle to a modern city, or even a sci-fi space station, 3D Game Environments is the ultimate resource to help you create AAA quality art for a variety of game worlds. Primarily using Photoshop and 3ds Max, students will learn to create realistic textures from photo source and a variety of techniques to portray dynamic and believable game worlds. With detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine, Luke Ahearn gives you everything students need to make their own realistic game environments.
3D Game Programming All in One
by Kenneth C Finney
812 Pages · 2015 · 17 MB · 0 Downloads · New!
The “3D Game Programming All in One (Course Technology PTR Game Development Series), 1st Edition” is a must-read book for anyone doing 3D work. Kenneth C Finney is the author of this programming book. Finney teaches in the Game Development and Entrepreneurship program at the University of Ontario Institute of Technology. He is the author of several game programming books, such as Advanced 3D Game Programming All In One, and others. This book is very helpful if you plan on doing development with the Torque Game Engine. This book takes them through the process step-by-step and explains everything in depth. It provides the instruction, examples, development principles and the actual tools needed to create their own 3D game. Additionally, Finney guides the reader more accurately in this book, like how to write a code like professional developers, how to test your code and etc. So, this is the only book that walks the reader from A to Z covering each aspect of developing a 3D game. In summary, 3D Game Programming All in One is a necessary book for those who want to be an expert in 3D Game developing.