In this book, the first in the “Beginner’s Guide” series, you will create a simple 2D platform game, create challenging gameplay and learn techniques to code more in less time.
C# 2010 offers powerful new features, and this book is the fastest path to mastering them―and the rest of C#―for both experienced C# programmers moving to C# 2010 and programmers moving to C# from another object-oriented language. Many books introduce C#, but very few also explain how to use it optimally with the .NET Common Language Runtime (CLR). This book teaches both core C# language concepts and how to wisely employ C# idioms and object-oriented design patterns to exploit the power of C# and the CLR.
If you’re writing one of several applications that call for asynchronous programming, this concise hands-on guide shows you how the async feature in C# 5.0 can make the process much simpler. Along with a clear introduction to asynchronous programming, you get an in-depth look at how the async feature works and why you might want to use it in your application.
Updated with the changes to C#, Beginning C# 2008 Objects: From Concepts to Code introduces complete beginners to C# coding practice with a solid methodological foundation written by two critically–acclaimed experts in the field, already authors of the best–selling Beginning C# Objects.
A Programmer’s Guide to C# 5.0, 4th Edition (Preview)