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Adobe Photoshop Lightroom Classic Classroom in a Book (2020 release)

Adobe Photoshop Lightroom Classic Classroom in a Book (2020 release)

by Rafael Concepcion
432 Pages · 2015 · · 39 Downloads · New!
" Happiness doesn't result from what we get, but from what we give. ” ― Ben Carson
Adobe Photoshop Lightroom Classic Classroom in a Book
by Rafael Concepcion
432 Pages · 2020 · 95.7 MB · 4,753 Downloads · New!
The “Adobe Photoshop Lightroom Classic Classroom in a Book (2020 release)” is a great digital photo and video editing book. Rafael Concepcion is the author of this book.  Rafael is an award-winning photographer, podcast host, educator and author of five best-selling books on Photography, Photoshop, Lightroom and HDR. Rafael Concepcion also worked with Adobe to write the Adobe Certified Expert exams for Photoshop CS6, Lightroom 4 and Lightroom 5.
Learn Adobe Photoshop CC for Visual Communication
by Rob Schwartz
288 Pages · 2015 · 19 MB · 2,695 Downloads · New!
The “Learn Adobe Photoshop CC for Visual Communication: Adobe Certified Associate Exam Preparation (Adobe Certified Associate (ACA)), 1st Edition” is a perfect book for those who want to be an expert in Adobe Photoshop. Rob Schwartz is the author of this great book. Rob Schwartz is an award-winning teacher with over 15 years’ experience in Technical Education. He is popular speaker at state, local and national conferences, and often presents for Adobe on Photoshop, Illustrator and teaching strategies.
Adobe Photoshop Classroom in a Book (2020 release)
by Andrew Faulkner, Conrad Chavez
416 Pages · 2015 · 6 MB · 2,071 Downloads · New!
The “Adobe Photoshop Classroom in a Book” is a helpful book that reveals step-by-step techniques for working in Photoshop. Andrew Faulkner & Conrad Chavez are the authors of this book. Andrew Faulkner is the founder and creative guru at Afstudio Design. His works with Adobe Systems started in 1994 when they invited him to help develop the first Adobe Classroom in a book. Andrew has co-authored numerous editions of the Classroom in a Book series on Photoshop.
Rules of Play
by Eric Zimmerman, Katie Salen Tekinbaş
688 Pages · 2015 · 8 MB · 42 Downloads · New!
The “Rules of Play: Game Design Fundamentals (The MIT Press)” is a great book for all game developers. Eric Zimmerman and Katie Salen Tekinbas are the authors of this gaming book. This book has a clear, concise and complete resource for understanding game designs. Eric and Katie Salen bargain for a unified model for looking at all kinds of games. Eric is a game designer, game design theorist, co-founder, and CEO of gamelan. Rules of Play filled with new concepts, strategies, and methodologies for creating and understanding new types of games. Rules of Play is fantastic and motivates readers by picture an inspiring vision of what games should be able to do as a medium. This book is an essential read for anyone interested in design, not just games really, but anything interactive. The authors also describe why a critical vocabulary is so important and follows up with an in-depth introduction to critical vocabulary for game design. Rules of Play are an essential read for everyone, who is interested in design. It covers many essential aspects of game design more thoroughly than any other book and it will give you a better understanding of the why and how’s of the games. All in all, Rules of Play is a great book for understanding game design.
Fundamentals of SVG Programming
by Oswald Campesato
400 Pages · 2015 · 8 MB · 34 Downloads · New!
The “Fundamentals of SVG Programming: Concepts to Source Code (Graphics Series), 1st Edition” is a great book that gives a nice introduction to SVG. Oswald Campesato is the author of this informative book. Oswald Campesato is a senior Development Manager for JustSystems, Inc. He works on different projects that involve Java, XML, and XSLT. He has worked in the computer field for 15 years and has previously worked for various companies, including Oracle and IONA. Fundamentals of SVG Programming is a comprehensive guide to the core concepts of SVG programming, including color gradients, grid patterns, and coordinate systems. After reading this book, the reader will learn how simple equations can be used to create and manipulate SVG graphics. This book starts from the beginning, it discusses what a minimal SVG document consists of, the SVG coordinate system and the standard SVG colors and gradients. The author also teaches the users how to create a plethora of standard graphics, and includes a CD-ROM with over 20,000 ready-to-use code samples derived from geometric objects. All in all, Fundamentals of SVG Programming is an enlightening book for all the computer science students.
Game Coding Complete
by Mike McShaffry
600 Pages · 2015 · 5 MB · 30 Downloads · New!
The “Game Coding Complete” is a beautiful book for all game developers. The author of this game programming book is Mike McShaffry. Mike started programming games as soon as he could tap a keyboard. In his single-minded pursuit of programming knowledge, he signed up for an extended stay at the University of Houston. In 2012, Mike restarts his freelance career, using his programming skills to develop custom tools, mobile apps and anything else that looks interesting. This book guides the newbie with step by step instructions and shows how to build their own games project. McShaffry offers tons of tips and inside stories on what it’s like working as a game developer in a recurring section called tales from the pixel mines which are all very informative. Game Coding Complete is a beautiful book if you want to know the ins and outs of computer programming. After reading Game Coding Complete, it will increase your C++ abilities as well as you adding to the game part of your game programmer education. In addition, it covers specific concepts fluctuating from the numerous game components that programmers will need to understand such as 2D and 3D graphics, Interface Code, the main loop, resource management, and DirectX/Win32 programming. To sum it up, Game Coding Complete is a great book for all newbie and professionals game developers.

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