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Artificial Intelligence

Artificial Intelligence

by Melanie Mitchell
336 Pages · 2019 · 21 MB · 1,994 Downloads · New!
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" Happiness doesn't result from what we get, but from what we give. ” ― Ben Carson
AI Game Engine Programming
by Brian Schwab
594 Pages · 2015 · 4 MB · 0 Downloads · New!
The “AI Game Engine Programming (Game Programming Series)” is an instructive book that provides insightful coverage of a variety of subjects important to AI engine development. Brian Schwab is the author of this AI programming book. Brian has worked on a huge variety of games at a number of different companies, always with a focus on gameplay, AI, and design. AI Game Engine Programming takes the reader from theory to actual game development, with usable code frameworks. Brain guides the readers step by step on how to build a clean and usable interface for a variety of game AI techniques. Furthermore, this book has four main parts. Part one covers the basics terminology of AI games. Part two covers specific game genres, such as Racing, Sports, and Shooter, and explains how they use different AU paradigms. Part three provides the actual code implementations for the basics of AI techniques, like fuzzy state machines, message board systems, and finite state machines. The last four-part covers the move advanced techniques, including planning algorithms, and decision trees. To sum it up, AI Game Engine Programming is a helpful and step by step guide book for the AI game developers.
AI Game Programming Wisdom
by Steve Rabin
704 Pages · 2015 · 16 MB · 0 Downloads · New!
The “AI Game Programming Wisdom (Game Development Series)” is a must-read book for all AI users. Steve Rabin is the author of this book. Steve is a Principal Software Engineer at Nintendo of America, where he researches new techniques for Nintendo’s next-generation systems. He managed and edited the Ai Game Programming Wisdom series of books. He teaches artificial intelligence at Washington University. In this book, Steve reveals how AI experts create intelligent game objects. He reveals more than 30 AI pros and each article delves deep into key AI game programming issues. This book gives us wisdom from people who have worked on real games. Each section is a short explanation of a particular problem. Additionally, this book is solid gold and belongs on the shelf of all serious game designers. You can easily integrate new ideas and techniques into your games. After reading this book, you will learn how to solve scripting language issues, fuzzy logic, and genetic algorithms. If you are a front-end game programmer, then this resource will help you take your skills into the next level. All in all, AI Game Programming Wisdom is a necessary book for the AI game developers.
Artificial Intelligence for Business
by Jason L. Anderson, Jeffrey L. Coveyduc
240 Pages · 2015 · 12 MB · 0 Downloads · New!
The “Artificial Intelligence for Business: A Roadmap for Getting Started with AI, 1st Edition” is a must-read book for all who are interested to know about the different fields of Artificial Intelligence. Jason L. Anderson and Jeffrey L. Coveyduc are the authors of this advanced book. Anderson is Vice President and Master Inventor at IBM. His diverse background consists of positions that encompass the creation of innovative, technologically advanced global AI solutions and client adoption. In this book, Jason and Jeffrey guide the readers in which business problems and opportunities are right for AI and how to prioritize them. It can increase sales, detect fraud, improve customer experience, and also provide predictive analysis. Additionally, they explain four types of artificial intelligence, reactive machines, limited memory, the theory of mind, and self-awareness. After reading this book, you will have the knowledge and confidence of how to use AI in the business field. Artificial Intelligence for Business is clear and concise for beginners, explains advanced techniques for intermediate users, and also a great reference for experienced users. In summary, Artificial Intelligence for Business is an excellent guide for anyone interested in understanding how to use artificial intelligence in the business field.
Digital Transformation
by Thomas M. Siebel
256 Pages · 2015 · 6 MB · 0 Downloads · New!
The “Digital Transformation: Survive and Thrive in an Era of Mass Extinction” is a great book that describes new technologies. Thomas M. Siebel is the author of this new technology book. Thomas M. Siebel is CEO of, a leading provider of enterprise artificial intelligence software. He has been at the forefront of several major innovation cycles, including relational databases, enterprise application software, Internet computing, AI and the Internet of things. He was elected to the American Academy of Arts and Sciences in 2013.Digital Transformation is well written and accessible to managers, CEOs and offers practical advice for catalyzing change and taking the right risks to build long term competitive advantage. A person who wants to better understand the implications of cloud computing, AI and the internet of things and how these technologies will impact their company, strategy and ultimately product roadmaps, then they should read this informative book. Additionally, Digital Transformation is the guidebook for every business leader needs to survive in the new digital age. To sum it up, Digital Transformation is a great book that reveals how business and government will operate in the 21st Century.
Easter 1916
by Charles Townshend
480 Pages · 2011 · 3 MB · 0 Downloads · New!
Easter 1916 is the history, social sciences and politics book which describe the event of Easter Rising as it happened yesterday. Charles Townshend is the author of this outstanding book. On April 24, 1916, on Easter, a group of people stand and proclaimed Irish establishment as they are Irish nationalists. This group is quite large in numbers and there are over 1,600 followers. They are actually the rebel forces who wanted to throw the sitting government. These people are not coming slowly from any side and they seized the famous buildings and finally had the clash with British troops. Before there collision, the British army tried many times to negotiate with them and if they have something to say then speak on the table. The rebellion forces are not ready for any kind of negotiation and they open the fires. In the start, the Irish people are standing with them but after a few days, they start to harm their own people. It takes only one week for the British army to finish this job. There are over 2,000 people in whole Easter things who were killed or injured. The leaders of this rebellion group are executed one by one. All those people who were dead are considered martyrs. Charles describes each and everything which involves in without taking any particular side.
Game Theory Evolving
by Herbert Gintis
408 Pages · 2009 · 2 MB · 0 Downloads · New!
Game Theory Evolving is the statics, game theory, social sciences and research that includes the solutions to the problems and information in support of agent-based modeling. Herbert Gintis is the author of this fascinating book. This is the updated second edition of the book that discusses in detail the latest development in the game theory. It is an incredible book for the graduate and upper-level students of economics. This guide covers the core courses of mathematics and makes it easier for the readers. Discusses in detail when it comes to agent-based modeling. Herbert Gintis did the magnificent job by keeping everything easy and simple. Get excited about the new information that shows students different new ways to apply the game theory to human behavior. Learn how to identify the special nature of individuality and sociality with human theory. This book contains experimental economics, agent-based simulations and cooperation in teams. The author shares the different principles that can be used to make things clear for every kind of business. This second edition contains advance level of information for the reader to take benefit. Last, it is an ultimate book for the readers to get comprehensive information about agent-based modeling.