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by Justin Hook
224 Pages · 2019 · 36 MB · 1 Downloads · New!
" Happiness doesn't result from what we get, but from what we give. ” ― Ben Carson
Writing Interactive Music for Video Games
by Michael Sweet
512 Pages · 2015 · 2 MB · 2,475 Downloads · New!
The “Writing Interactive Music for Video Games: A composer’s Guide (Game Design), 1st Edition” is a necessary book for those who want to learn more about the art of video game composition. Michael Sweet is the author of this game sound book. Michael Sweet leads the development of the game scoring curriculum at Berklee College of Music. For more than two decades, he has been an audio director on more than one hundred video games. In this book, Michael Sweet explains everything in a professional way. He will guide the readers on how to overcome the unique challenges of writing for games.
Software Engineering and Computer Games
by Rudy Rucker
648 Pages · 2015 · 4 MB · 1,124 Downloads · New!
The “Software Engineering and Computer Games, 1st Edition” is a must-read book for all, who want to write games. Rudy Rucker is the author of this book. Rudy is a Professor in the Department of Computer Science at San Jose State University, California. He is the author of more than 20 books ranging through popular science and historical novels to science fiction. In this book, Rudy Rucker uses a few chapters on a beginner and then he moves on. He starts out with simple game examples and then they get more and more complex, but you are never lost and worth to read.
Evil
by Chris Nodder
320 Pages · 2013 · 36 MB · 1 Downloads · New!
Evil by Design is the technology and computer book which describes that how companies pursue us to do the things which they wanted. Chris Nodder is the guy behind this stunning book. He is the specialist in interaction design and a user researcher. The purpose behind this book is the frustration by seeing the tons of poor examples on the internet of persuasive designs. This guide is written for the developers to make better interactive designs. The author shares both techniques which are used by the companies to pursue people and how to avoid being pursued by them. This guide is composed on seven chapters and each of them covering the main factor. He tells how organizations make us feel better about doing anything which indirectly benefits them. Chris covers all the points which include the different concepts of marketing, designing, and psychology which are used by companies. All the things are explained through examples. The author seven deadly techniques which are followed by them. Pride, in which they give the proof that their product already circulates in the market. Sloth makes your mind to accept that product is your need. Gluttony, it escalates the commitment of customer. Anger, Envy, Lust, and Greed are others followed techniques by them. This is a comprehensive guide which covers all the sides of evil interfaces which you visualize in your daily life. You can also Download Brief Answers to the Big Questions by Stephen Hawking PDF.
MCSA Guide to Installation, Storage, and Compute with Microsoft Windows Server 2016, Exam 70-740
by Greg Tomsho
624 Pages · 2017 · 11 MB · 10 Downloads · New!
MCSA Guide to Installation, Storage, and Compute with Microsoft Windows Server 2016, Exam 70-740 is the impressive programming, certification and exam preparation guide for the students. Greg Tomsho is the author of this remarkable book. This guide provides the full and final knowledge to all the students who are interested in the Microsoft certification. It covers all the latest trends which are the part of modern technology and help every kind of student to become master on it. The readers will learn how to handle the networking among various computers and different kind of servers. Networking is the most leading technology and every newbie has to become an expert as per its job demands. The author gives a brief introduction to management, server configuration, and server installation. Learn about the file systems, monitoring, storage, high availability and server maintenance. The book tells the students about the Hyper-V virtualization and one can easily become expert on it. This guide provides each and everything in details and sums up the modern technologies quite impressively. It contains a whole chapter which covers the Windows Containers and Nano Server.
Trick Mirror
by Jia Tolentino
320 Pages · 2019 · 1 MB · 0 Downloads · New!
Trick Mirror is the computers, women studies, feminist and humour book which covers several interesting topics. Jia Tolentino is the author of this impressive book. She is an incredible staff writer at the New York Times. Jia born and raised in Texas and get higher education from the University of Virginia. She mastered the art of fiction and nonfiction writing. Jia also offered her services as an editor in magazines and other publication jobs. She is single and lives in Brooklyn. She is considered as the best young writer who is the master of easy writing. Jia often talks and raised society issues. There are plenty of other books who also criticize but Jia’s books are also a humorist. This time she chose to write on nine different topics and modern life is one of them. Modern life begins when we go one decade in the past. Internet is one of the major inventions in the recent century and totally changed the life of the people. There are billions of people in the world who are connected with each other through social media. They have friends online but they did not know what is happening in their neighbour. The young generation becomes the victim of technology and drugs. Today, we witnessed that drugs are easily available and the majority of the young generation is the victim of it.
Rules of Play
by Eric Zimmerman, Katie Salen Tekinbaş
688 Pages · 2015 · 8 MB · 1 Downloads · New!
The “Rules of Play: Game Design Fundamentals (The MIT Press)” is a great book for all game developers. Eric Zimmerman and Katie Salen Tekinbas are the authors of this gaming book. This book has a clear, concise and complete resource for understanding game designs. Eric and Katie Salen bargain for a unified model for looking at all kinds of games. Eric is a game designer, game design theorist, co-founder, and CEO of gamelan. Rules of Play filled with new concepts, strategies, and methodologies for creating and understanding new types of games. Rules of Play is fantastic and motivates readers by picture an inspiring vision of what games should be able to do as a medium. This book is an essential read for anyone interested in design, not just games really, but anything interactive. The authors also describe why a critical vocabulary is so important and follows up with an in-depth introduction to critical vocabulary for game design. Rules of Play are an essential read for everyone, who is interested in design. It covers many essential aspects of game design more thoroughly than any other book and it will give you a better understanding of the why and how’s of the games. All in all, Rules of Play is a great book for understanding game design.